<?xml version="1.0" encoding="utf-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.0 20120330//EN" "JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="article">
<front>
    <journal-meta>
        <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
        <journal-title-group>
            <journal-title>Informatics in Education</journal-title>
        </journal-title-group>
        <issn pub-type="epub">1648-5831</issn>
        <issn pub-type="ppub">1648-5831</issn>
        <publisher>
            <publisher-name>VU</publisher-name>
        </publisher>
    </journal-meta>
    <article-meta>
                <article-id pub-id-type="publisher-id">INFE247</article-id>
                        <article-id pub-id-type="doi">10.15388/infedu.2014.18</article-id>
                        <article-categories>
            <subj-group subj-group-type="heading">
                <subject>Article</subject>
            </subj-group>
        </article-categories>
                        <title-group>
            <article-title>The Digital Woodlouse - Scaffolding in Science-Related Scratch Projects</article-title>
        </title-group>
                        <contrib-group>
                                        <contrib contrib-type="author">
                                                <name>
                    <surname>WEIGEND</surname>
                    <given-names>Michael</given-names>
                </name>
                                <email xlink:href="mailto:michael.weigend@uni-muenster.de">michael.weigend@uni-muenster.de</email>
                                                <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
                                            </contrib>
                        <aff id="j_INFEDU_aff_000">University of Münster, Institut für Didaktik der Mathematik und der Informatik
Fliednerstr. 21, 48149 Münster, Germany</aff>
                                </contrib-group>
                                                                            <volume>13</volume>
                                <issue>2</issue>
                                    <fpage>293</fpage>
                        <lpage>305</lpage>
						<pub-date pub-type="epub">
                        <day>13</day>
                                    <month>10</month>
                        <year>2014</year>
        </pub-date>
                                                        <abstract>
                        <p>Scientific issues like the behavior of wild and domesticated animals can serve as a motivation to learn programming concepts. Instead of following a systematic introduction, the students directly dive into programming and start immediately with their projects. In this constructionist approach the educational challenge for the teacher is to provide suitable scaffolds like step-by-step instructions, architectural spike solutions, discovery questions, puzzles and role plays, which support individual and self-directed learning.</p>
                    </abstract>
                <kwd-group>
            <label>Keywords</label>
                        <kwd>Scratch</kwd>
                        <kwd>programming</kwd>
                        <kwd>scaffold</kwd>
                        <kwd>role play</kwd>
                        <kwd>tutorial</kwd>
                    </kwd-group>
    </article-meta>
</front>
</article>
