Debugging is a vital but challenging skill for beginner programmers to learn. It is also a difficult skill to teach. For secondary school teachers, who may lack time or programming experience, honing students’ understanding of debugging can be a daunting task. Despite this, little research has explored their perspectives of debugging. To this end, we investigated secondary teachers’ experiences of debugging in the classroom, with a focus on text-based programming. Through thematic analysis of nine semi-structured interviews, we identified a common reliance on the teacher for debugging support, embodied by many raised hands. We call this phenomenon the ‘hands-up problem’. While more experienced and confident teachers discussed strategies they use to counteract this, less confident teachers discussed the negative consequences of this problem. We recommend further research into debugging-specific pedagogical content knowledge and professional development to help less confident teachers develop approaches for supporting their students with debugging.
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been continuously proposed in the software engineering teaching area, it is crucial to assess their practical applicability via measuring the effectiveness of this resource in the teaching-learning process. In this context, this paper aims to present an experimental evaluation to investigate the applicability of a SPOC in a Verification, Validation, and Software Testing course taught during the period of emergency remote education during the COVID-19 pandemic in Brazil. Therefore, we conducted a controlled experiment comparing alternative teaching through the application of a SPOC with teaching carried out via lectures. The comparison between the teaching methods is made by analyzing the students’ performance during the solving of practical activities and essay questions on the content covered. In addition, we used questionnaires to analyze students’ motivation during the course. Study results indicate an improvement in both motivation and performance of students participating in SPOC, which corroborates its applicability to the software testing teaching area.
In today’s society, creativity plays a key role, emphasizing the importance of its development in K-12 education. Computing education may be an alternative for students to extend their creativity by solving problems and creating computational artifacts. Yet, there is little systematic evidence available to support this claim, also due to the lack of assessment models. This article presents SCORE, a model for the assessment of creativity in the context of computing education in K-12. Based on a mapping study, the model and a self-assessment questionnaire are systematically developed. The evaluation, based on 76 responses from K-12 students, indicates a high internal reliability (Cronbach’s alpha = 0.961) and confirmed the validity of the instrument suggesting only the exclusion of 3 items that do not seem to be measuring the concept. As such, the model represents a first step aiming at the systematic improvement of teaching creativity as part of computing education.
The journal Informatics in Education and the conference Koli Calling are compared, starting with Simon's system for the classification of computing education papers and going on to conduct a brief bibliometric analysis of the authors of papers in both publications, including their repeat rates and the countries from which they come. The analysis finds that despite their different natures, the Lithuanian journal and the Finnish conference are highly comparable in many respects. The broad conclusion is that the two publications work well together - but it would be good to see some Lithuanian authors contributing papers to Koli Calling.
As part of a wide-ranging phenomenographic study of computing teachers, we explored their varying understandings of the lab practical class and discovered four distinct categories of description of lab practicals. We consider which of these categories appear comparable with non-lecture classes in other disciplines, and which appear distinctive to computing. An awareness of this range of approaches to conducting practical lab classes will better enable academics to consider which is best suited to their own purposes when designing courses.